
#pragma once

class CHrkMaterial
{
public:
	IGameMaterial* m_pBaseMat;
	Tab<IGameMaterial*> m_subMatTab;
	CHrkMaterial();
	void AddSubMat( IGameMaterial* pMaterial ); 
	int GetSubMatCount();
	IGameMaterial* GetSubMat( int index );
	void SetMultMat(bool bMult);
	bool IsMultMat();
	void SetBaseMat( IGameMaterial* pMat );
	IGameMaterial* GetBaseMat();

	int FindMatId();
protected:
	bool m_bMultMat;
};